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- on mouseDown
- repeat while the stillDown
- if rollOver(clickOn()) then
- set the castNum of sprite clickOn() to 19
- updateStage()
- next repeat
- end if
- set the castNum of sprite clickOn() to 18
- updateStage()
- end repeat
- set the castNum of sprite clickOn() to 18
- set the visible of sprite 10 to 0
- updateStage()
- end
-
- on mouseUp
- go("HITOZUMA")
- end
-